What this means is that it's not about the width or height of the cells but that of the sheet. It's a subtle difference, but it makes things a hell of a lot easier. That is, instead of telling itself 'this is 32 x 32' is says 'this sprite sheet, when divided into four across and two down, becomes a 32 x 32 grid of animations'. For a more technical explanation: Ace (and VX) reads sprite sheets without an $ in front of their name as two lines of four animation sets. If they aren't the default set (that is, if you've made custom sprites) just take a normal sprite sheet from the Mack set (like the above shown - 4 columns and 2 rows of characters), delete one of the characters and paste your one in. :sigh: The Mack sprite sheets should just work if you add them to your sprite folder.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |